Page 2 of 4
The Sentinel
The Sentinel Vol. 1, No. 1: A Prelude

The Reality of It All

Most of you that have read my articles over the last few years realize that I am a strong consumer advocate. This does not mean I am anti-business. I just believe that too often the consumer (henceforth in some cases referred to as the "shaftee") often is caught in a very precarious position by the very nature of today's ecommerce.

I am also not so naïve as to believe that the consumer is always right and that all ecommerce businesses today use their power to shaft the consumer. It's just that I've read hundreds of scenarios akin to the one I gave above. I believe that in a significant number of the cases, it is not the fault of the consumer, who followed all the rules and was still caught up in a hornet's nest of bureaucratic red tape much like that described in the scenario.

What Manufacturers and Vendors Can Do

This section is paraphrased from a previous article with a few noteworthy additions, but in my opinion has not changed:

Most companies that manufacture or distribute computer products have recognized that catering to the Computer Enthusiast market is not only a cooperative venture, but also a profitable one. Why? Because if they meet our expectations, they will more than meet the expectations of the average computer user and their products will sell prolifically. If they don't then we're going tell everyone that their product sucks using every means of mass media we have at our disposal.

If perchance the product performs at spec or even beyond then we're also going to spread the news faster than rumors of an illicit affair in a small town. Computer enthusiasts are no longer a niche market in the world of computing. There now are literally hundreds of thousands of us if not more that fit in the computer enthusiast realm and we do have voice now in what happens.

Many manufacturers have realized this indisputable fact, and have used our group as a valuable asset in: 1) Pre-production ideas; 2) Pre-production research and development; 3) Hardware design; and 4) Beta testing their hardware/software before it is released. This is particularly true for manufacturers in the following areas of product: 1) Graphics cards; 2) Memory; 3) Cooling; 4) Sound cards; 5) Optical storage; 6) Hard drives; and yes even to a certain extent in 7) Processors.

My observation is that the companies that have embraced this mentality have grown by leaps and bounds and those that haven't have fallen by the wayside or are just barely hanging on. I personally applaud the former for this change.

Motherboard manufacturers in particular are sorely lacking in giving our consumer group consistently capable products. Let me state some of my reasons for this remark:

Most manufacturers and vendors have had one or more products and/or transactions that have fallen into one or more of these categories, at least in the computer enthusiast's mind set.