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| | #121 | |
| The race for quality has no finish line- so technically, it's more like a death march. Join Date: Feb 2001
Posts: 18,159
| Quote:
I'm able to remember it a certain way but I would sound like a AMD fanboy. 64Today! - Glad AMD did not decide to use that one.BTW: Isn't SSE4 starting with the Conroe? | |
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| | #122 |
| Moderator ![]() Join Date: May 2003
Posts: 6,688
| Here's some nice Conroe benchmarks from a review. http://techreport.com/etc/2006q1/conroe/index.x?pg=2 Strange seeing Intel on top isn't it? Especially in popular games. Note: At the beginning of this review they said they had to modify the voltage regulator to get the voltage down on the D975XBX in order to run the Conroe. This is what rev.304 did to the board I believe. It added/changed resistors that adjust the CPU voltage regulator. When Intel introduced the Conroe at IDF and did a system comparison to AMD's chip a lot of people assumed a setup in favor of Intel. Really if anything that was a conservative test. With all the review sites and enthusiasts out there waiting to scrutinize the Conroe worse than NASA scrutinizes the space shuttle, I doubt Intel would have fudged any settings. The Conroe that appears in Q3 will be looking as good if not better than what Intel showed at the IDF due to final revisions, a new chipset and chipset drivers, and new BIOS's down the road. AMD is quickly honing their already good chips and it will be a close finish but if you are an Intel fan this is very good news no matter what AMD does. |
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| | #123 | ||
| Moderator ![]() Join Date: May 2003
Posts: 6,688
| Quote:
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| | #124 | ||
| Registered User Join Date: Jan 2005
Posts: 1,270
| Quote:
Yes, SSE4 starts with NGA. Quote:
Last edited by shaihulud; 04-13-2006 at 11:15 PM.. | ||
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| | #125 | |
| Moderator ![]() Join Date: May 2003
Posts: 6,688
| Quote:
http://www.theinquirer.net/?article=31007 "But what truly seals the deal on waiting is the price of those Conroe chips being priced very nicely. Almost too low that I and many others cant wait for them. The 65nm process allows Intel to mark down chips as well not entirely because of poor demand but it does make sense to try and liquidate inventory (90nm) when you have a new generation of 65nm parts coming soon. " | |
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| | #126 | |
| The race for quality has no finish line- so technically, it's more like a death march. Join Date: Feb 2001
Posts: 18,159
| Quote:
Elaborate Marketing [using] 64 Techniques. I guess AMD64 could mean: Advanced Marketing Delineation [for] 64 [-bit] | |
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| | #127 | |
| Moderator ![]() Join Date: May 2003
Posts: 6,688
| Quote:
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| | #128 |
| Registered User Join Date: Jan 2005
Posts: 1,270
| It seems that the economic battle has started. This is even though it has not “started.” Hmnnnn http://www.amdzone.com/ |
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| | #129 | ||||
| Registered User Join Date: Feb 2005 Location: Surrey, BC
Posts: 482
| Quote:
Here are Intel's SRAM 6T cell sizes(6T means 6 transistors, and cell is sort of like a "group" of those transistors) 130nm 1st: 2.09um 130nm 2nd: 2.00um 90nm: 1um 65nm: 0.58um For the wafers, Intel went from 8" to 12". 8" is 8 inches, so that's approximately 200mm in other terms. 12" is 12 inches which is approximately 300mm. Looking at the numbers alone, that's only 50% increase, however you gotta remember to square them after. 200mm wafer is really 200x200 or 40000mm2, and 300mm is really 300x300 or 90000mm2. So the actual increase is 90000/40000=2.25x 16" is 400mm, which is being researched by Intel right now. Quote:
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Asus does a very good job on their boards, true. Back then on the Pentium III/Pentium 4(early) days, I had an Asus board. I had a problem so I went to a support site. I had to register, but I couldn't because the page wouldn't load at all. I tried it day after days before giving up. That sort of ruined my views on Asus. So I trust Intel now. Yea, Intel really gives lots of info on their products. When I want to talk to people about TDP on Nvidia/SiS/Via chipsets, I can't, since Nvidia/SiS/Via has crappy documents, that show marketing information. Intel had better documents 15 years ago than those companies do now. Quote:
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| | #130 |
| Registered User Join Date: Feb 2005 Location: Surrey, BC
Posts: 482
| Let's add some die size numbers. Conroe, the 4MB version is apparently around 140mm2 die. From this pic: http://www.anandtech.com/tradeshows/...spx?i=2203&p=2 It looks like 2MB cache in Yonah takes ~35mm2. Conroe is said to be using similar/same L2 cache, so we can expect same size per MB. Yonah is 90.3mm2 die. So 2MB Conroe, would be 105mm2 die. Yonah's die size for two cores are 90-35=55mm2. Conroe's core size would be 140-70=70mm2. So, the core for Core(lol) has grown 20-30% over Yonah, which is remarkable considering the advancements Core has made over Yonah. Yonah, is very efficient too. Yonah has 151.3 million transistors while Dothan has 140 million transistors. All the enhancements that went to Yonah, like dual core, enhanced media performance, logics required for shared cache, 3x decoder bandwidth only cost 11.3 million extra transistors. I am sure there are many that doubt the core for Dothan is that small. It has to do with the fact they optimized the design for die space, power consumption. |
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| | #131 |
| Registered User Join Date: May 2004 Location: Texas
Posts: 2,460
| Although one thing to about is that the caches take up the most die space. One interesting point brought up by The Inquirer is that games are now for the most part cpu limited, and with the games going SMP dual core. And their thoughts is that a SMP computer would best suit these games. |
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| | #132 | |
| Registered User Join Date: Feb 2005 Location: Surrey, BC
Posts: 482
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If you look at benchmarks like FEAR, and CoD, they are very graphics limited. It used to be back in the Pentium II/III days, CPU mattered more. But now with almost everything on the graphics, with T&L and all the stuff, CPU don't really matter anymore. | |
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| | #133 | |
| Registered User Join Date: Feb 2005 Location: Surrey, BC
Posts: 482
| Quote:
But even if they are efficient, having so much will counter that. Remember, 2MB L2cache on Dothan takes over 70% of the transistors but take little over half the die size. | |
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| | #134 |
| Registered User Join Date: May 2004 Location: Texas
Posts: 2,460
| I am looking for the benchmarks of FEAR and CoD 2, and while performance gained by SMP right now is for the most part non existant, a game built from the ground up to be SMP enabled, should perform better, than a patched game. The thing is that unless you are running a massive resolution, even with all the eye candy turned on, for the most part the CPU is the limit of your frame rates. If you look at Valves' stastics the majority of people are running 1280 X 1024, not the resolutions that are GPU limited. |
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| | #135 |
| Moderator ![]() Join Date: May 2003
Posts: 6,688
| Good facts guys, were going to all be well prepared to accept Conroe when it comes out from reading this thread. This is what makes it so worthwhile to come to ABXZone. ![]() |
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