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| | #226 | |
| Where to next? Join Date: May 2001 Location: South Florida
Posts: 18,491
| Quote:
Keep playing! You'll get a constant effect Night Eye ring eventually. | |
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| | #227 | |
| Registered User Join Date: Oct 2003 Location: Whitehall, Ohio
Posts: 6
| Quote:
__________________ Wilson | |
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| | #228 | |
| You gonna throw that? Join Date: Mar 2001 Location: Austin, TX
Posts: 8,442
| Quote:
At some point in the game when you visit a certain wizard for a specific reason (I won't spoil it for you, it's in the main quest) be certain to have either a highly rated unlock spell or scroll (at least a "50") and raid a downstairs (and thankfully unguarded) vanity of his for the Cuirass of The Saviors Hide, and handy-dandy and powerful piece of light armor with a high resist magicka rating. You can use that piece as a base with a ring or other item to get your resist rating up to where you can use the boots all the time. With your natural class resist rating you shouldn't need much more than the Cuirass and another strong item. | |
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| | #229 |
| The Shade of Lazarus Join Date: Jun 2002 Location: PM me to keep in contact
Posts: 26,003
| Question: Why are my personality and luck attribute in red? I can't find any reason for that in the book....their numbers don't seem abnormally low or anything. Ideas? (see pic attached) |
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| | #230 |
| You gonna throw that? Join Date: Mar 2001 Location: Austin, TX
Posts: 8,442
| You were likely hit by a spell that damaged those attributes. If its effects weren't too bad you can "rest" it off, otherwise you'll need to find a potion or spell to cure the effects or just reload a previous save game and go back to the fellow who did this to you and beat the **** out of him...without taking damage, of course. |
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| | #231 | |
| The Shade of Lazarus Join Date: Jun 2002 Location: PM me to keep in contact
Posts: 26,003
| Quote:
These attributes have been red for quite a while....I've gone through the last 3 or 4 levels without them changing and I've been chosen those attributes to increase when gaining a level and they are still in red. | |
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| | #232 |
| You gonna throw that? Join Date: Mar 2001 Location: Austin, TX
Posts: 8,442
| I'll think about it. I don't recall an attribute damaging effect that I couldn't overcome without resting, quaffing a potion or casting a spell. It may be something I've forgotten because I haven't played Morrowind in a while, having spent the last couple of months on Neverwinter Nights and its expansion packs. If something comes to me I'll post it right away. Hopefully its something that Traveler has run across in his..um..travels. |
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| | #233 | |
| The Shade of Lazarus Join Date: Jun 2002 Location: PM me to keep in contact
Posts: 26,003
| Quote:
They said its not necessarily a disease, but it probably was magic in nature....I've had the attributes damaged. I can easily get a "restore" attributes potion or a temple blessing for "restore" attributes. So..you probably were on the right track TQ...it just isn't something that shows up as an affect because its not "magic" affecting me now...they've just been damaged from what they "should" be. | |
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| | #234 |
| You gonna throw that? Join Date: Mar 2001 Location: Austin, TX
Posts: 8,442
| The Elder Scrolls forums are rich with game info and there's almost always someone with the answer you seek. I've gone there myself numerous times looking for the answer to something that was puzzling me. While you're at the forums you might want to consider reading up on some of the things you can do with the editor. It's really quite cool to use and adapt some of the game's characteristics to better fit the way you want the game to play. For example, once I had reached a high character level (over 20) the constant critter attacks began to annoy me. It's useful to kill everything to level up, but after a while it just becomes a nuisance. Enter the editor, where you can change the level of aggression of every species, thus leaving your journies unhindered from constant animal attacks. Logically, it makes sense that all animals wouldn't seek to kill you on sight so a tweak of this *ahem* nature doesn't upset the game balance, in my opinion. In these days of no quick-save, endless respawning and other annoyances that developers put into games it's nice to be able to do some deep tweaks to get a game to play just the way you like it. |
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| | #235 | |
| The Shade of Lazarus Join Date: Jun 2002 Location: PM me to keep in contact
Posts: 26,003
| Quote:
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| | #236 | |
| Where to next? Join Date: May 2001 Location: South Florida
Posts: 18,491
| Quote:
Set your teleportation device to instantly take you to the MudCrab who has the most money of anyone in the game. That way you can instantly sell to the richest merchant in the game and be overburdened with a thousand pounds of goods. Personally, I only sell to the MudCrab the high value items. Last edited by traveler; 05-07-2004 at 01:20 PM.. | |
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| | #237 | |
| The Shade of Lazarus Join Date: Jun 2002 Location: PM me to keep in contact
Posts: 26,003
| Quote:
Also...my current dilemma....I'd love to kill this orc that wants to die but "must" fight for a death of honor....just outside Suran. Do I have "any" chance against him until I'm a very high level? I'm up to level 9 now I think, but he kicks my butt real fast...two strokes of that lucious sword and I'm dead as a doornail! The book said his sword is a good "endgame" sword (I assume they mean weapon to use on Dagoth Ur). Should I want and come back to him when I'm a higher level or is there some secret? | |
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| | #238 |
| You gonna throw that? Join Date: Mar 2001 Location: Austin, TX
Posts: 8,442
| A "Mark" spell allows you to, uh, "mark" the spot you wish to return to each time. A "Recall" spell returns you to the spot you "marked". If you use your Mark spell again it overwrites the previous spot you marked. Unfortunately, that Orc is probably too tough for you as a level 9. When outmatched I found that it was helpful to have a ranged weapon and the ability to levitate. I'd find a spot that the NPC couldn't reach, levitate to it and then proceed to ventilate him with the bow of choice. |
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| | #239 | |
| The Shade of Lazarus Join Date: Jun 2002 Location: PM me to keep in contact
Posts: 26,003
| Quote:
For the orc....that's a great idea.....I definitely need to work on my ranged weapon skills....one of my weakest attributes....still only about a 10 maybe. I've spent most of my time using blunt weapon or long sword..so my ranged weapon, axe and short sword skills are all pretty low. I need to get some major cash and then go train them up to a higher level I think. | |
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| | #240 |
| You gonna throw that? Join Date: Mar 2001 Location: Austin, TX
Posts: 8,442
| By the way, keep a few of those Divine Intervention scrolls in your inventory. Not only will you need at least one at a certain point in the main quest but they're handy to have in case you get in over your head and need to warp quickly out of a bad situation. Once when I was playing with my pathetically weak Wood Elf character (before I became the Wood Elf of every NPC's nightmare) I was beset upon by no less than three orcs. I levitated up on the roof of a nearby building and then picked them off one at a time with my longbow. I then, of course, looted their corpses of all that fine (and expensive) orcish armor. |
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