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Old 04-20-2007, 03:31 AM   #151
Where to next?
 
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Wish my copy would get here already.



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Old 04-20-2007, 08:56 AM   #152
a xeno..what ??
 
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how/can you kill that bast@ge psi-mutant in the sewer just BEFORE you pop up at the Agropom Reaserch Institute. He seems to have this way of "sucking" you up close to him and then flinging you back. I want to kill this little prick.........
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Old 04-20-2007, 09:15 AM   #153
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Quote:
Originally Posted by alien resident View Post
how/can you kill that bast@ge psi-mutant in the sewer just BEFORE you pop up at the Agropom Reaserch Institute. He seems to have this way of "sucking" you up close to him and then flinging you back. I want to kill this little prick.........
That thing was super annoying, gets in your head as well as in your face.
I think I returned the favour and gave it both barrels in the face, but it was hard work.
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Old 04-20-2007, 09:56 AM   #154
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Weight Limit

Are you guys basically ignoring the 50 LB limit???

I am finding I function fine all the way to 59.9 Lbs

Just add some endurance artifacts to the belt.....

Carry more ammo!

Suits???----got me a Merc suit---a Stalker Suit and now a Scientific Suit

Are they all in effect simultaneously???---or do I trade to different suits for different missions??

What do each of the type suits do for me???

The game is VERY complex!!! I LOVE it!
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Old 04-20-2007, 11:31 AM   #155
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Quote:
Originally Posted by johnrr6 View Post
Are you guys basically ignoring the 50 LB limit???

I am finding I function fine all the way to 59.9 Lbs...
Yah, but over 49.9 and your sprinting is limited, so I like to keep it under.
If I have any special stuff I want to keep I just stash it somewhere. At 60 you just cant move anymore.

Quote:
Originally Posted by johnrr6 View Post
...Suits???----got me a Merc suit---a Stalker Suit and now a Scientific Suit

Are they all in effect simultaneously???---or do I trade to different suits for different missions??...
They only work if you wear them,otherwise they are dead weight. Check out the properties window in your inventory to view the different effect each armour has when wearing them. Your choice as to which one you wear to which party.
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Old 04-20-2007, 01:10 PM   #156
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Navigate

I've got to learn to navigate better.....

I'm getting totally lost in the city with Barkeep going through the Mercs to save Dr. Krugal....

Like a maze to me-----The map helps----but.....

I can't imagine running all the way back through a bunch of levels to get to Cordon or Agropom----would take me hours just to find my way there again....

Zap----you must have an excellent sense of direction within the game....

Maybe I'll get better as I go on---but right now----I just kinda go where the action is.

I'm Really----Really enjoying this game----may wind up my all time favorite....

Finally got a pump----and a differnt NATO weapon---and some scopes....

Am getting better-----MUCH better with Grenades......
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Old 04-20-2007, 04:28 PM   #157
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CHECK OUT these pics !!!!!!!!!!!!!!!!
they look VERY familiar Yahoo! Image Search Results for Chernobyl

Index of /digicam/10-12.6.2005_Ukraine
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Old 04-20-2007, 05:12 PM   #158
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Quote:
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CHECK OUT these pics !!!!!!!!!!!!!!!!
they look VERY familiar Yahoo! Image Search Results for Chernobyl

Index of /digicam/10-12.6.2005_Ukraine
You should look at the site that zapionics<alt> posted if you haven't already. Gives a pretty good feel of the actual area I thought.

Chernobyl Revisited - Ghost Town
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Old 04-20-2007, 10:39 PM   #159
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CHECK OUT these pics !!!!!!!!!!!!!!!!
they look VERY familiar Yahoo! Image Search Results for Chernobyl

Index of /digicam/10-12.6.2005_Ukraine
Dang----looks like the map of the game----they must have used those pics for the "Artist's Inspiration"

One looks just like the Duty camp in the Junkyard!!
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Old 04-20-2007, 11:16 PM   #160
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Dang----looks like the map of the game----they must have used those pics for the "Artist's Inspiration"

One looks just like the Duty camp in the Junkyard!!
Yah, the game is closely based on the real thing, including locations and buildings.
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Old 04-21-2007, 06:27 AM   #161
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The developers actually live not too far from Chernobyl itself and toured the area taking copious photos to use to aid them in designing the game's maps. This was according to a PC Gamer article I read last year.
One of the magazine's editors went over to visit for the article.
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Old 04-21-2007, 11:33 PM   #162
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Well, I installed the game this afternoon. I've got to finish TQ:IT before I start S.T.A.L.K.E.R. so in the meantime is there any advice from you boys I should know before I begin?
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Old 04-22-2007, 08:01 AM   #163
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Well, I installed the game this afternoon. I've got to finish TQ:IT before I start S.T.A.L.K.E.R. so in the meantime is there any advice from you boys I should know before I begin?
TQ, make sure you patch it. Many fixes to be had, and the saved games are not compatible between versions so far.

Congrats on getting the game, I think you will enjoy it.
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Old 04-22-2007, 08:10 AM   #164
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Quote:
how/can you kill that bast@ge psi-mutant in the sewer just BEFORE you pop up at the Agropom Reaserch Institute. He seems to have this way of "sucking" you up close to him and then flinging you back. I want to kill this little prick........
Knife the prick. He can't use his psychic attack at point-blank range.
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Old 04-22-2007, 08:28 AM   #165
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Quote:
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TQ, make sure you patch it. Many fixes to be had, and the saved games are not compatible between versions so far.
Copy that. I didn't even start the game before I applied the patch.
I've set up my audio, video, keyboard and mouse...that's about it. I'm close to the end of TQ:IT and as soon as that's done....
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