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Old 04-25-2007, 08:55 AM   #181
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Create your own Cache???

Can you create your own special Cache----and it will last between levels and game restarts???

I'd love to drop off suits, equiment, ammo, first Aid kits, food and weapons at some deserted spot----and be able to come back to it any time during the game to re-equip----regardless if I had to come from a different level.

Is this possible????
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Old 04-25-2007, 10:52 AM   #182
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S.T.A.L.K.E.R. Shader Mod: (snipped from Blues News)

"A post on the Ars forums offers the release of the Float32 modification for S.T.A.L.K.E.R.: Shadow of Chernobyl, which beefs up the already impressive graphics in GSC Game World's first-person shooter (thanks Doormat). Word is: "Full reflection vector calculations, better bump mapping, real specular effects! All this detail improvement costs nothing in framerate and you will get 20% better framerate than before if not more! Shadows are soft and no longer jagged and the overall graphical quality has been vastly improved. I am not posting screenies as it does no justice. Download it and see for yourself!"

It's about ten posts down...

So STALKER *is* finally out + Modding on pg. 10! - Topic Powered by eve community
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Old 04-25-2007, 11:01 AM   #183
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Quote:
Can you create your own special Cache----and it will last between levels and game restarts???

I'd love to drop off suits, equiment, ammo, first Aid kits, food and weapons at some deserted spot----and be able to come back to it any time during the game to re-equip----regardless if I had to come from a different level.

Is this possible????
I would presume so.

But then I've got piles of sausages, 18mm ammo, tinned meat and other arbitrary stuff just lying on the floor in certain spots I pass often. Dropped by me a very long time ago.

You could probably just leave your stuff lying around. I doubt it will disappear. You could also probably put it in a stash.
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Old 04-25-2007, 11:22 AM   #184
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I've been using the Obokan with Scope and I love it. I have now come across the obokan with Grenade Launcher. Can / is there a way to take the scope of the other rifle and attach it to the GL rifle so I can have a two in one. Is the GL rifle any use. So far I have only found one of those white Grenades to go in the Rifle. ?
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Old 04-25-2007, 11:23 AM   #185
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Quote:
Originally Posted by johnrr6 View Post
Can you create your own special Cache----and it will last between levels and game restarts???

I'd love to drop off suits, equiment, ammo, first Aid kits, food and weapons at some deserted spot----and be able to come back to it any time during the game to re-equip----regardless if I had to come from a different level.

Is this possible????
Absolutely use the stashes, thats what they're for! I'm constantly forgeting what I've stashed where tho ... if you leave stuff lying around it can go missing but stashes are safe.
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Old 04-25-2007, 11:32 AM   #186
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Quote:
Originally Posted by alien resident View Post
I've been using the Obokan with Scope and I love it. I have now come across the obokan with Grenade Launcher. Can / is there a way to take the scope of the other rifle and attach it to the GL rifle so I can have a two in one. Is the GL rifle any use. So far I have only found one of those white Grenades to go in the Rifle. ?
You can use the PSO1 scope with the Obokan. Its pretty decent too, until you find some better stuff later on.

Oh yeah, right click to dismount and mount scopes
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Old 04-25-2007, 11:45 AM   #187
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S.T.A.L.K.E.R. Shader Mod: (snipped from Blues News)

...
It sounds pretty good TQ. Can never be sure that a user mod wont break something or upset future patches tho. Game experience may also change if the look is different to what the original designers intended themselves.
I might give it a go.
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Old 04-25-2007, 12:21 PM   #188
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Anyone try this mod????

Quote:
Originally Posted by TQ View Post
Anyone try this mod???

I had to turn off Prefetching for the game as it was causing quicksaves to crash constantly!! Every other quicksave would cause the game to crash to desktop----the TQS guys recommend if you have a 8800GTX and Vista----and you are suffering from this problem------turning off prefetching which is really meant for lower level machines. I see no difference in graphics quality and it did indeed stop the crashes (at least so far)...

It started happening the second I entered the Army Warehouse level.....weird...

I wonder if that would affect this mod??
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Old 04-25-2007, 01:33 PM   #189
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I'll install it as soon as I start playing the game. The guys on Ar's website were raving about it.
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Old 04-25-2007, 02:01 PM   #190
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Quote:
Originally Posted by zapionics<alt> View Post
You can use the PSO1 scope with the Obokan. Its pretty decent too, until you find some better stuff later on.

Oh yeah, right click to dismount and mount scopes

shweet . shank you !~
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Old 04-25-2007, 02:01 PM   #191
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Interesting little snip from Firing Squad today:

"Now that we’ve taken a look at how S.T.A.L.K.E.R. performs with over a dozen different mainstream graphics cards, today we’re going to evaluate the game’s performance with a wide variety of CPUs. As end users have quickly found out, S.T.A.L.K.E.R. is a very demanding game, but is it more graphically intensive or does the game lean more CPU-bound? Perhaps it’s more of a 50/50 ratio? That’s what we’re here today to find out.

We’ll primarily be testing two configurations: a GeForce 7900 GTX SLI config, and a single GeForce 7900 GS. We’re still waiting on NVIDIA’s S.T.A.L.K.E.R. driver for the GeForce 8800 cards, which we’ve been told will bring improved GeForce 8800 GTX performance as well as adding GeForce 8 SLI support for S.T.A.L.K.E.R.. As it stands right now, a pair of 7900 GTX cards is slightly faster than a single GeForce 8800 GTX in our testing, although we expect that to change once NVIDIA’s new driver is ready."
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Create in me a pure heart, O God, and renew a steadfast spirit within me - Psalm 51:10

My goal in life is to be as good of a person as my dogs already think I am...

Daywalker Studio:
Software: Adobe Audition 3.0/Pro Tools LE 7.4/Acid Pro 6.0/Multiple VST, DirectX and RTAS plugins/Kontakt 3 Sampler/Windows XP Professional
PC Hardware: D975XBX2-504/E6600/4x2GB Mushkin XP2-6400/eVGA 800GTX/HP f1905 19" flat panel/Echo Audio Gina24 Sound Card/2 Maxtor 6B300SO's/1 Maxtor STM500AS/1 Western Digital WD2500JD/PleXwriter Premium/Plextor 716A/Samsung LightScribe DVD burner/Logitech Revolution MX/Antec P-180b/PPC&C Silencer 610/Zalman CNPS9500 HSF
Recording Hardware: Mbox 2 Factory Pro/Mackie SR24.4VLZ Pro Console/M-Audio Axiom 25 MIDI Controller/Audio-Technica 4033a microphone/Symetrix 528E/PreSonus Eureka/Mackie MR8 active monitors

Game Machine: Gigabyte GA-X48-DQ6/E8400/4x2GB Mushkin XP2-8500/BFG GTX280/HP f2105 21" flat panel/Creative Labs X-Fi Elite Pro/Maxtor 6H500F0/Maxtor STM3320/Western Digital WD4000KD/Plextor 760A/Toshiba DVD-ROM/Zalman CNPS9700/Antec P-180/PPC&C Silencer 610/Ideazon Merc Stealth keyboard/Vista Business64 SP1
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Old 04-26-2007, 12:47 AM   #192
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Anyone try this mod???
...
Yep. Dont notice much difference in the visuals yet. They dont look any worse. It all looks pretty good, but it did before. Hasnt affected performance that I can tell. If I dont end up seeing any difference then I'll revert back to the original in case of any future issues.
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Old 04-26-2007, 02:14 AM   #193
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FINALLY !!!!!!!!!!!!!!!!! My copy of S.T.A.L.K.E.R has arrived.



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Old 04-26-2007, 04:03 AM   #194
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FINALLY !!!!!!!!!!!!!!!!! My copy of S.T.A.L.K.E.R has arrived.
More rookie fodder for the arena!
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Old 04-26-2007, 11:37 AM   #195
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Well, I had a crash to desktop and that hasnt happened before so I pulled the mod out and reverted back to standard. I think it was helping my framerate tho, so its too bad.

The game just keeps getting better and better as you play on, IMO.
The atmosphere is fantastic. I'm wandering around the red forest and this place is creepy. The trees have grown into weird shapes with the high radiation here, and they look grotesque in the flashes of lightning. Strange sounds everywhere and the damn zombies keep coming.

This game is keeping me up at night
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