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Old 05-16-2007, 05:49 AM   #361
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Quote:
Originally Posted by TQ View Post
...Anyone see odd behavior like this or are the patrons of the bar and the bartender indifferent to my killing of the Duty guys outside?
Pretty much. There are a couple of Duty checkpoints there that will probably be hostile to you on sight. I think Duty keeps spawning in there too.

The only thing is maybe you accidentally killed a Duty member somehow in Yantar? They do have Duty down there protecting the scientists.
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Old 05-16-2007, 05:51 AM   #362
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Originally Posted by johnrr6 View Post
...How about this.....

I have fought my way to the last Teleport----and am now teleported to a trenchline in an open field outside a hidden entrance to the NPP------I'm holding that trenchline with a few stalwart Stalkers From Duty and Freedom---maybe even a few cut off and exhausted Russian Military Grunts from the Strike Force that hit the plant----all of us band together in a show of humanity to fight off a Zillion Zombies coming out of the entrance....

We engage at longe range with sniper weapons-----then closer in with scoped automatic weapons---finally---at the parapit of the trench---grenades are flying and it's shotguns, pistols and knives.....

To the last man....

Me

THEN the cut scene....

OK---I admit it---I shoulda wrote the ending....Anybody got those Russian guy's telephone number?? Maybe they can fix it in the next patch!!!!
I like it you get my vote! Sorta ties in nicely with a couple of the earlier cutscenes too.
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Old 05-16-2007, 06:58 AM   #363
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Originally Posted by zapionics<alt> View Post
The only thing is maybe you accidentally killed a Duty member somehow in Yantar? They do have Duty down there protecting the scientists.
I don't know. Maybe. I only shoot at those who shoot first. I reckon it's possible I killed someone in a friendly fire incident.
I might go back a couple of saves and see if I can fix it.
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Old 05-16-2007, 07:07 AM   #364
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I used the GP37 through most of the game, but the FT200M was my rifle of choice. I found it to be extremely accurate when the target is at a very long range. It was the same at short too.

Funny thing, did you guys know you can change the zoom on the nocs? Usually, I use the scope on a rifle for my area of control rather than the nocs. Incidentally, I was curious and used the mouse wheel. It was a little surprise; I was controlling the zoom.
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Old 05-16-2007, 09:15 AM   #365
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Yes

Quote:
Originally Posted by shaihulud View Post
Funny thing, did you guys know you can change the zoom on the nocs? .... I was curious and used the mouse wheel. It was a little surprise; I was controlling the zoom.
I'll have to try that FT 200M a bit more---I had the opposite impression---inaccurate and the rate of fire didn't impress me either.

But maybe I didn't train enough with it....

For really close in---I actually liked the Tunder S-14

I would have liked to see the same zoom capability with the nocs applied to the Draganav or other snipes----just makes sense to have a higher power scope on those....
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Old 05-16-2007, 09:56 AM   #366
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Quote:
Originally Posted by johnrr6 View Post
I'll have to try that FT 200M a bit more---I had the opposite impression---inaccurate and the rate of fire didn't impress me either.

But maybe I didn't train enough with it....

For really close in---I actually liked the Tunder S-14

I would have liked to see the same zoom capability with the nocs applied to the Draganav or other snipes----just makes sense to have a higher power scope on those....
I think the GP37 had a slightly more powerful scope and slightly higher accuracy, which combined made it better for sniping. The Gauss gun was a great gun for sniping but had that huge annoying delay.
The FT 200M did a lot more damage than the GP 37.

Both the Gauss and the FT 200M weighed a heck of a lot tho.
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Old 05-16-2007, 10:14 AM   #367
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The Dragonav was my favorite sniper rifle, but dropped it for the guass later on in the game of course. What I think I found is the scope itself was either a higher power or lesser power, but I would have liked to had a zoom feature too.

I found the FT200M to have a very tight spread. Even with bursts the pattern was tight. When engaging in full auto the burst it still tight and goes straight up with very little deviation. I found it was very easy to compensate with the mouse. Not that I had a hard time with any of them really, but little attributes I felt. The damage was lethal with one shot always taking the opposition down at very long range even.

The patches have made the guns different. So, I am commenting from my experience of a unpatched game. Not sure how it is with the patches.

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Old 05-16-2007, 10:50 AM   #368
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I know people will laugh at me, but I found the Vintar BC the best sniper rifle. You do not have to do that much of long distance sniping, the Vintar does not alert every one to your position, you can fire several shots in quick succession, a hit with the sniper ammo is a one shot kill even agaisnt armored enemies, it is lightweight, and it shares its ammo with the Thunder S14.

The Gauss should be removed from the game. This is not Half-Life 2, we do not need no dirty SF weaponry.
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Old 05-16-2007, 11:16 AM   #369
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I know people will laugh at me, but I found the Vintar BC the best sniper rifle. You do not have to do that much of long distance sniping, the Vintar does not alert every one to your position, you can fire several shots in quick succession, a hit with the sniper ammo is a one shot kill even agaisnt armored enemies, it is lightweight, and it shares its ammo with the Thunder S14.
I like the Vintar, too, and for the same reasons. Too bad I'm at the office today 'cause it's fun to take breaks during the day and do some stalking...
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Old 05-16-2007, 11:57 AM   #370
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OK...weirdest thing. I get back from running missions in Yantar and I'm heading back to get the mission from the bartender to head north.
I approach the Duty checkpoint...and they open fire on me!
I didn't deliberately do anything to tick them off so I hoped this was a bug of some kind I could fix by going back to a previous save point.
I did that, came in again and they start shooting. Again. So I shot everyone at the checkpoint and everyone else that began shooting at me.
I go to the bar where I can talk to the bartender (?) and got the mission. I saved at that point 'cause I'd been playing a while and needed to stop.

Anyone see odd behavior like this or are the patrons of the bar and the bartender indifferent to my killing of the Duty guys outside?

Did you fraternize with Freedom in any way?



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Old 05-16-2007, 12:37 PM   #371
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Old 05-16-2007, 12:58 PM   #372
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Did you fraternize with Freedom in any way?
Oh, sure. Ran several missions for them. Everybody loves me over at Freedom.
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Old 05-16-2007, 01:23 PM   #373
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Oh, sure. Ran several missions for them. Everybody loves me over at Freedom.
That shouldn't matter though. I was friends with both Duty and Freedom, all were green, and when they had thier big shootout, I just walked in the middle of them and was not even hit by a stray bullet.

This whole "friends" thing is implemented in a disappointing way. What is the point of giving an NPC a medpac to make friends with him if the only change is that he shows up on the minimap as a green instead of a yellow dot. He should at least show in his dialogue that he his happy to see you again, offer some extra information, trade at better prices, or just show up at the bar for a round of
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Old 05-16-2007, 02:08 PM   #374
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Oh, sure. Ran several missions for them. Everybody loves me over at Freedom.

That's why. Something you did got back to Duty. And they didn't like it.

Try going back to a save prior to doing any jobs or missions for Freedom.



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Old 05-16-2007, 02:31 PM   #375
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That's why. Something you did got back to Duty. And they didn't like it.
Come to think of it, I did take on some Duty guys in a mission for Freedom. It was one of my first Freedom jobs.
Odd thing is though...I met up with some Duty guys while walking back from Yantar early on in my Yantar missions. They didn't shoot at me then.
That was before I installed the latest patch. I wonder if that had anything to do with it.
This behavior is the only thing that's disturbed my immersion factor in the game.
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