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Old 07-12-2007, 04:56 AM   #766
zapionics<alt>
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Originally Posted by polonyc2 View Post
I just found out that I could remove the scopes from my weapons by right clicking on the weapon in inventory mode...all this time I thought I had to get a new scope for each weapon ...
oops! its mentioned in the FAQ, first post!
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Old 07-12-2007, 11:52 AM   #767
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Quote:
Originally Posted by polonyc2 View Post
I wonder which main character's origins they will be exploring
Some answers:

"The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. The main character will have to play the key role in the events, which led to creation of the Zone up to the point from which the original S.T.A.L.K.E.R. game begins.
What’s waiting for stalkers in the opened depths of the Zone? Which new challenges bear in the new territories? Why blowouts continue shaking the Zone? Why did the Zone change? How to remove its instability? Which faction will take the upper hand in the clan opposition? Why did Strelok end up in the death truck? What happened to Strelok prior to that? Was there any other choice to make? These and many other questions will get answered in the official prequel S.T.A.L.K.E.R.: Clear Sky."

This is pretty exciting stuff.
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Old 07-12-2007, 12:06 PM   #768
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Game features:

• Atmosphere of the Exclusion Zone
• Research of new depths of the Zone – Red Forest, Limansk, Pripyat Undergrounds and more.
• A-Life-driven War of the Factions
• Possibility to play and lead any faction to victory
• Advanced A-Life system
• Varied behaviour of NPC stalkers in the A-Life world
• Advanced spectacular storyline scenes
• Improved AI of computer-controlled characters
• Skirting around dynamic obstacles by NPCs
• Use of grenades by NPCs
• Fast Travel
• Improved concept of detectors, artifacts and anomalies
• New system of upgrades for weapons and armor
• Weapons and armor repair
• Reworked HUD and PDA
• New version of the game engine - X-Ray 1.5.
• DirectX 10 renderer
• Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect.
• Cutting-edge and detailed game graphics (normal map)
• Inverse kinematics
• New animation engine
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Old 07-12-2007, 12:17 PM   #769
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Quote:
Originally Posted by TQ View Post
Some answers:
good to have you back TQ...welcome back to the Zone...ABX Zone that is...

as far as Clear Sky...I'm already very impressed with X-Ray 1.0, so I can't wait to see what improvements they will make with X-Ray 1.5
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Old 07-12-2007, 12:28 PM   #770
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Originally Posted by polonyc2 View Post
good to have you back TQ...welcome back to the Zone...ABX Zone that is...
Very glad to be here. And thanks.
Man, I loved Stalker. I still can't believe how good it was. What a beautiful game.
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Create in me a pure heart, O God, and renew a steadfast spirit within me - Psalm 51:10

My goal in life is to be as good of a person as my dogs already think I am...

Daywalker Studio:
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Old 07-12-2007, 02:22 PM   #771
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I finished all the Arena matches!!!

there are 8 total...the funny thing is that the last few matches are ridiculously easy...Arena match #5 was the hardest one for me but after that is gets really easy

I just arrived at the Warehouses and I already have over 120,000 RU and looking at my stats I have 1306 points

now that I have arrived at the Warehouses I'm trying to decide how best to handle the Duty/Freedom missions...seems like siding with Freedom and pissing Duty off would make the game a lot harder as Duty officers are pretty much in every level and all over the map so going back to Bar or any other previous level would be a pain in the butt as I would have to battle all the Duty guys whereas I've only seen Freedom soldiers in the Warehouse district

plus the Freedom guys have better guns so killing them would help me get better weapons...but there has to be some secret benefit to siding with Freedom as the game seems awfully unbalanced towards Duty...I'll probably end up saving the game and trying it out both ways to see how the storyline/gameplay is affected

or I might decide to just do non kill missions for both sides and try to remain friendly with both factions

**I went back in this thread and tried to look up alien resident and zap's final stat score but the attachments are not working
Attached Images
File Type: jpg 1.jpg (252.2 KB, 3 views)
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Old 07-12-2007, 06:24 PM   #772
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Just got finished chatting with the "Doctor". Now I have in the PDA Tasks, Camp Defense - eliminate the bandits near Agroprom. Trouble is, I been all over the place - no bandits!. Is this a bug?
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Old 07-12-2007, 09:09 PM   #773
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Quote:
Originally Posted by JimTram View Post
Just got finished chatting with the "Doctor". Now I have in the PDA Tasks, Camp Defense - eliminate the bandits near Agroprom. Trouble is, I been all over the place - no bandits!. Is this a bug?
That happened to me once, I think they all get killed by wild dogs or something except for one guy who wanders off... probably lonely. You need to look around for him if you want to complete it.
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Old 07-12-2007, 09:13 PM   #774
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Quote:
Originally Posted by polonyc2 View Post
...but there has to be some secret benefit to siding with Freedom as the game seems awfully unbalanced towards Duty...I'll probably end up saving the game and trying it out both ways to see how the storyline/gameplay is affected...

...**I went back in this thread and tried to look up alien resident and zap's final stat score but the attachments are not working
I think the RPG aspect is broken and this balance issue is another symptom of that, but I will also experiment a little. Just left doc and wow that was difficult. I had dogs, military,bandits and blood suckers all really pi**ed at me for some reason...

Hmm, I'll check out that attachment.

[edit] uh oh, looks like none of my attachments will open anymore! I've pm'd sanjay. None of the pics in the threads I've posted in will open right now and I dont have copies. I might be able to load up an old save in STALKER if I have one near the ending and get those stats again...
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Old 07-12-2007, 10:05 PM   #775
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Quote:
Originally Posted by polonyc2 View Post
I just found out that I could remove the scopes from my weapons by right clicking on the weapon in inventory mode...all this time I thought I had to get a new scope for each weapon

[snip]






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Old 07-12-2007, 10:08 PM   #776
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[snip]

I finally found the Moonlight artifact!!...found it on my return trip to the Agroprom Sewers...now if only I could get my hands on the Soul artifact...currently I'm using 3 Meat Chunks, 1 Slug and 1 Moonlight

I also found 4 out of the 6 rare artifacts in the game---Pellicle, Spring, Battery and Mama's Beads...rare artifacts have no negative effects...but honestly they are not very useful over the regular artifacts, they are just worth more money...I'm gonna hold on to them for a bit longer then sell them

Great! There are more MoonLight artifacts. Get the Soul artifact reward. It's the only one I found.



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Old 07-12-2007, 10:38 PM   #777
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yep - there was a bunch of dogs in the area. I'll try again. Thanks.

Quote:
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That happened to me once, I think they all get killed by wild dogs or something except for one guy who wanders off... probably lonely. You need to look around for him if you want to complete it.
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Old 07-13-2007, 08:14 AM   #778
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I actually saw two of my missions complete themselves. It was a couple of hit jobs and it was the environment that killed my targets as I approached them. I got credit for the hit so I wasn't complaining.

This was actually one of the many things that endeared me to this game...the organic nature of it. I'd never seen a game kill a job before Stalker. Oh sure, I'd seen weird exploits but never watched the environment kill a target as I...uh..."stalked" it.
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My goal in life is to be as good of a person as my dogs already think I am...

Daywalker Studio:
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PC Hardware: D975XBX2-504/E6600/4x2GB Mushkin XP2-6400/eVGA 800GTX/HP f1905 19" flat panel/Echo Audio Gina24 Sound Card/2 Maxtor 6B300SO's/1 Maxtor STM500AS/1 Western Digital WD2500JD/PleXwriter Premium/Plextor 716A/Samsung LightScribe DVD burner/Logitech Revolution MX/Antec P-180b/PPC&C Silencer 610/Zalman CNPS9500 HSF
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Old 07-13-2007, 11:34 AM   #779
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Quote:
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Game features:
some really interesting highlights from that list:

-Fast Travel

-Possibility to play and lead any faction to victory

-New system of upgrades for weapons and armor--maybe we will be able to repair our weapons?

-Reworked HUD and PDA

-Improved DirectX 9 renderer - parallax bump, soft particles, depth of field, motion blur, eye adaptation effect

I hear that a lot of these features for Clear Sky were originally supposed to be in S.T.A.L.K.E.R but were cut out

E3 07: S.T.A.L.K.E.R.: Clear Sky Hands-On

http://e3.gamespot.com/story.html?si...pslot;title;2#

official web site for S.T.A.L.K.E.R. Clear Sky

http://www.stalker-game.com/clearsky/index_en.html
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Old 07-13-2007, 11:38 AM   #780
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It's going to be cool. Gives me something else to live for...I mean besides family and friends and stuff.
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Create in me a pure heart, O God, and renew a steadfast spirit within me - Psalm 51:10

My goal in life is to be as good of a person as my dogs already think I am...

Daywalker Studio:
Software: Adobe Audition 3.0/Pro Tools LE 7.4/Acid Pro 6.0/Multiple VST, DirectX and RTAS plugins/Kontakt 3 Sampler/Windows XP Professional
PC Hardware: D975XBX2-504/E6600/4x2GB Mushkin XP2-6400/eVGA 800GTX/HP f1905 19" flat panel/Echo Audio Gina24 Sound Card/2 Maxtor 6B300SO's/1 Maxtor STM500AS/1 Western Digital WD2500JD/PleXwriter Premium/Plextor 716A/Samsung LightScribe DVD burner/Logitech Revolution MX/Antec P-180b/PPC&C Silencer 610/Zalman CNPS9500 HSF
Recording Hardware: Mbox 2 Factory Pro/Mackie SR24.4VLZ Pro Console/M-Audio Axiom 25 MIDI Controller/Audio-Technica 4033a microphone/Symetrix 528E/PreSonus Eureka/Mackie MR8 active monitors

Game Machine: Gigabyte GA-X48-DQ6/E8400/4x2GB Mushkin XP2-8500/BFG GTX280/HP f2105 21" flat panel/Creative Labs X-Fi Elite Pro/Maxtor 6H500F0/Maxtor STM3320/Western Digital WD4000KD/Plextor 760A/Toshiba DVD-ROM/Zalman CNPS9700/Antec P-180/PPC&C Silencer 610/Ideazon Merc Stealth keyboard/Vista Business64 SP1
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